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Izaro Fights - skills, phases/mechanics, weps, etc.

There are three izaro fights per lab run. Each one is a bit different than the previous one. Failing to eliminate the phase mechanics in the first two encounters will cause them to reappear in the upcoming fights, in addition to increasing the treasure key count that occurs after defeating izaro in the third fight. This page will break the fights down in detail.

Izaro Phases

During these first two encounters, you will take on one of the eight mechanics/phases. Each one presents its own additional challenge to the Izaro fights. Destroying/disabling them correctly will prevent you from seeing them in the remaining Izaro fights. Below, you’ll find a summary table conveying important details for each of them.

Charge Disruptors


Izaro will gain charges throughout the encounter granting him bonuses to damage speed and defense. 

How to deactivate: Click on the Disruptor to dispel charges from Izaro.

Extra Key: Izaro must have at least 10 charges

Trinket: Cogs of Disruption

Izaro Quote: “Complex machinations converge to a single act of power.”

Conduits


While active the statues provide Izaro with increased damage added damage and resistance to the corresponding element.

How to deactivate: KILL

Extra key: DO NOT CLICK

Trinket: Cube of Abosrbtion

Izaro Quote: “When one defiles the effigy one defiles the emperor.”

Elemental Essence

Each Essence grants additional damage, resistance, and chance of applying an elemental status ailment of their respective element once they bond with Izaro.

How to deactivate: KILL ALL THREE

Extra key: DO NOT KILL

Trinket: Orb of Elemental Dispersion

Izaro Quote: “The essence of an empire must be shared equally among all of its citizens.”

Gargoyles

Each Gargoyle grants bonuses to Izaro similar to Basalt, Granite, and Quicksilver flasks.

How to deactivate: KILL

Extra key: DO NOT KILL

Trinket: Heart of The Gargoyle

Izaro Quote: “Some things that slumber should never be awoken.”

Fonts

Each Font curses the player with one of the following: Vulnerability, Temporal Chains, and Elemental Weakness

How to deactivate: KILL ALL THREE

Extra key: DO NOT KILL

Trinket: Rod of Detonation

Izaro Quote: “It is the sovereign who empowers the scepter. Not the other way round.”

Idols

Once idols reach full life they cast fire/ice/lightning beacons that creat multiple explosions dealing elemental damage. Similar to the Bearers Bloodlines.

How to deactivate: KILL ALL THREE

Extra key: MUST let all gain full life

Trinket: Sand of Eternity

Izaro Quote: “Slowness lends strength to one’s enemies”

Lieutenants

Each Lieutenant is powered by one of the three elements.

How to deactivate: KILL ALL THREE

Extra key: DO NOT KILL

Trinket: Bane of the Loyal

Izaro Quote: “An emperor is only efficient as those he commands.”

Portals

Each Portal continuously summons Skeletal Mages of one of the three elements

How to deactivate: KILL

Extra key: DO NOT KILL

Trinket: Portal Shredder

Izaro Quote: “The Emperor beckons and the world attends.”

Traps

With the presence of the first two encounters, the third fight introduces a combination of traps in the final boss room. 

Spike Traps

Either timed or pressure sensitive, spike traps shoot out of the ground taking 25% of the players effective hit points (life+energy shield). They also apply bleeding while locking the player in place for a short period of time. Staunching Flasks are useful in countering these traps.

Sawblade Traps

One full second of contact with these traps can kill a character. They deal large amounts of physical damage. However, they run along a straight path and dont take up much area, so are relatively easy to avoid.

Spinning blades

These are similar to sawblades. Both can kill with one full second of contact; both deal physical damage; and both move along set paths. The main difference is that these have set paths that arent necessarily straight ones (can move diagonally and pivot around 90% angles).

Furnace Traps

These are areas of fire on the floor which turn off and on every few seconds. If a character has 75% fire res, four seconds of contact can kill it. Time movement across them well, and kill the spawning skeletons to refill your flasks as needed.

Blade Sentries

Wide, circular traps that move along set paths that deal physical damage. They can also kill within one full second of contact. The closer you are to the center of them, the more damage they deal. Due to their wide diameter, they can be difficult to avoid.

Darts

These fire from walls or pillars either every few seconds, or when a pressure plate’s stepped on. They deal physical damage and poison a player, in addition to slowing a player down. 

Sentinel Traps

These dont appear until uber trials/labs. They apply various effects to a player within its range. They can be disabled for a few seconds by attacking them. Some deal damage (fire/ice/shock nova; physical damage similar to that of a shockwave totem; bleeding), and others apply hindering effects (removing flask charges; increasing damage take, similar to vulnerability; casting temporal chains). You’ll face two regular traps, in addition to these, during Uber’s third izaro fight.

Izaro Weapons and Abilities

Izaro can wield three different weapons each presenting a different set of attacks. These remain constant throughout all three fights. Izaro is always accompanied by The Goddess of Justice.

Two Handed Mace

Ground Slam: Deals area damage directly in front of him dealing less damage the further away you are from the point of impact

Sunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second time

Spikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal DoT dmg and slows the player.

Two Swords

Radiant Slash: Similar to Reave, Izaro winds up his sword and slashes a projectile forward that deals heavy physical damage.

Sunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second time

Spikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal DoT dmg and slows the player.

Sword and Shield

Shield Bash: Similar to Shield Charge, Izaro charges up, runs towards you, and then swings his shield at you.

Radiant Slash: Similar to Reave, Izaro winds up his sword and slashes a projectile forward that deals heavy physical damage

Sunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second time

Spikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal DoT dmg and slows the player.

Goddess of Justice

Mounted on the back of Izaro, The Goddess is un-targetable mob and aids Izaro during the fight.

Mortar Barrage: The Goddess shoots a barrage of balls that deal fire damage in an array in front of Izaro.

Summon Guardians: Similar to Mortar Barrage, but instead spawns skeletons on impact.

Teleport: The goddess charges a green circle that teleports the player to a random location on top of traps. This skill is not used in Normal Labyrinth.