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Izaro Fights - skills, phases/mechanics, weps, etc.

There are three izaro fights per lab run. Each one is a bit different than the previous one. Failing to eliminate the phase mechanics in the first two encounters will cause them to reappear in the upcoming fights, in addition to increasing the treasure key count that occurs after defeating izaro in the third fight. This page will break the fights down in detail.

Encounters 1 and 2: Phases/Mechanics

During these first two encounters, you will take on one of the eight mechanics/phases. Each one presents its own additional challenge to the izaro fights. Destroying/disabling them correctly will prevent you from seeing them in the remaining izaro fights. Below, you’ll find a summary table conveying important details for each of them.

CHARGE DISRUPTORS CONDUITS ELEMENTAL ESSENCES GARGOYLES FONTS IDOLS LIEUTENANTS SUMMONING PORTALS
corresponding izaro quote Complex machinations converge to a single act of power. When one defiles the effigy one defiles the emperor. The essence of an empire must be shared equally among all of its citizens. Some things that slumber should never be awoken.' It is the sovereign who empowers the scepter. Not the other way round. Slowness lends strength to one's enemies. The Emperor beckons and the world attends. An emperor is only as efficient as those he commands.
trinket (and its details) cogs of disruption (allows u to use a charge disruptor an additional time) cube of absorption (the first conduit clicked will be deactivated permanently) orb of elemental dispersion (If the player possesses a Orb of Elemental Dispersion the first essence the player damages will be instantly killed.) heart of the gargoyle (the first gargoyle the player damages will be instantly killed.) rod of detonation (the first font the player damages will be instantly destroyed.) sand of eternity (the first Idol a player attacks will not regenerate life) bane of the loyal (the first Lieutenant the player damages will be instantly killed) portal shredder ( the first portal the player damages will be instantly destroyed)
reduce threat by… clicking (Charges can be removed by activating one of three Charge Disruptors. Each Charge Disruptor can only used once.) clicking (The statues can be clicked to deactivate them for a short time.) attacking (After rising out of the floor they will slowly walk towards Izaro attempting to bond with him. These golems can be killed during this period.) attacking (After the gargoyle finishes channeling it will become mobile and attack the player. Once a gargoyle is killed Izaro will lose his bonuses from the respective gargoyle.) attacking (Fonts can be damaged and when destroyed they cast an empowered version of its curse on the player for 10 seconds. The curses cast by the fonts are affected by curse removal and immunity effects.) attacking (These Idols start with minimum Life and cannot die. Each Idol will slowly regenerate Life over time. Don’t let it activate to minimize threat in future fights. Do so by attacking avoiding it reaching full life) attacking (kill them like a normal mob to eliminate the current and future threats) attacking (Once the portal is destroyed it will stop spawning skeletons.)
Specific challenge they present Izaro will gain charges throughout the encounter granting him bonuses to damage speed and defense. Izaro can have a maximum of 15 charge on him While active the statues provide Izaro with increased damage added damage and resistance to the corresponding element. If they touch Izaro they will disappear and confer their bonuses to him for the remainder of the fight which persists for future encounters. Each golem grants additional damage resistance and chance of applying a status ailment of their respective element. Each gargoyle grants different bonuses to Izaro: Granite (inc'd armor); Basalt (inc'd dmg dealt) and Quicksilver (increased mvmnt/attk speed) Each font casts a curse on the player. Font of Fragility casts Vulnerability Lethargy casts Temporal Chains Font of Elements casts Elemental Weakness Once they reach full Life the idol will cast Fire/Ice/Lightning Beacon creating multiple delayed explosion in random areas that deals elemental damage (the same explosions as Flame/Frost/Storm Bearers Bloodlines enemies) then return to minimum Life. Each Lieutenant corresponds to an element and have different abilities. The three Lieutenants are Lieutenant of Rage (Fire) Lieutenant of the Mace (Cold) Lieutenant of the Bow (Lightning) Each portal continuously summons Skeletal Mages of a specific element
Extra Key DO NOT CLICK AND leave Izaro at minimum 10 charges. DO NOT CLICK/Deactivate Conduits. DO NOT KILL the Essence OR You can let Izaro absorb the Essence. DO NOT KILL Gargoyles. DO NOT KILL Fonts. DO NOT ATTACK AND let each Idols power up and cast at least once. DO NOT KILL Lieutenants. DO NOT KILL Portals.


Encounter 3 [Final Fight]: Traps

In addition to the first two battles’ mechanics, the third fight introduces combinations of traps to avoids. Normal, Cruel, and Merciless present two traps at a time; whereas Uber introduces two trap types, in addition to Sentinel traps (which are first noticed in-game, when completing the uber trials of ascendancy). A green teleporter on the floor occasionally appears on the floor during this encounter, which forces a player into the surrounding traps if they’re standing in the green area when it activates. For more on traps, click here.

Spike Traps

Either timed or pressure sensitive, spike traps shoot out of the ground taking 25% of the players effective hit points (life+energy shield). They also apply bleeding while locking the player in place for a short period of time. Staunching Flasks are useful in countering these traps.

Sawblade Traps

One full second of contact with these traps can kill a character. They deal large amounts of physical damage. However, they run along a straight path and dont take up much area, so are relatively easy to avoid.

Spinning blades

These are similar to sawblades. Both can kill with one full second of contact; both deal physical damage; and both move along set paths. The main difference is that these have set paths that arent necessarily straight ones (can move diagonally and pivot around 90% angles).

Furnace Traps

These are areas of fire on the floor which turn off and on every few seconds. If a character has 75% fire res, four seconds of contact can kill it. Time movement across them well, and kill the spawning skeletons to refill your flasks as needed.

Blade Sentries

Wide, circular traps that move along set paths that deal physical damage. They can also kill within one full second of contact. The closer you are to the center of them, the more damage they deal. Due to their wide diameter, they can be difficult to avoid.

Darts

These fire from walls or pillars either every few seconds, or when a pressure plate’s stepped on. They deal physical damage and poison a player, in addition to slowing a player down. 

Sentinel Traps

These dont appear until uber trials/labs. They apply various effects to a player within its range. They can be disabled for a few seconds by attacking them. Some deal damage (fire/ice/shock nova; physical damage similar to that of a shockwave totem; bleeding), and others apply hindering effects (removing flask charges; increasing damage take, similar to vulnerability; casting temporal chains). You’ll face two regular traps, in addition to these, during Uber’s third izaro fight.

Izaro Weapons and Abilities

Izaro can wield three different weapons. These remain constant throughout all three fights, vary among difficulties (uber, merc, etc), and cycle through when content changes each day. Each has its own attacks as well as its own strengths/weaknesses. Regardless of weapons, he will always have the Goddess of Justice – a green, ghostly woman, floating above his head – attacking along side him, as well. 

Two Handed Mace

Ground Slam: Deals area damage directly in front of him dealing less damage the further away you are from the point of impact

Sunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second time

Spikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal DoT dmg and slows the player.

Two Swords

Radiant Slash: Similar to Reave, Izaro winds up his sword and slashes a projectile forward that deals heavy physical damage.

Sunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second time

Spikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal DoT dmg and slows the player.

Sword and Shield

Shield Bash: Similar to Shield Charge, Izaro charges up, runs towards you, and then swings his shield at you.

Radiant Slash: Similar to Reave, Izaro winds up his sword and slashes a projectile forward that deals heavy physical damage

Sunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second time

Spikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal DoT dmg and slows the player.

Goddess of Justice

Mounted on the back of Izaro, The Goddess is un-targetable mob and aids Izaro during the fight.

Mortar Barrage: The Goddess shoots a barrage of balls that deal fire damage in an array in front of Izaro.

Summon Guardians: Similar to Mortar Barrage, but instead spawns skeletons on impact.

Teleport: The goddess charges a green circle that teleports the player to a random location on top of traps. This skill is not used in Normal Labyrinth.