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Introduction
Catarina, Master of Undeath is the boss and leader of the Immortal Syndicate. She resides in the Masterminds Lair.
Boss Fight
The fight starts off with Catarina doing her basic attacks in a crypt-like area. Partway through the fight she will summon unique zombies. When she reaches low hp she will leave and open a portal to her safe house which will lead to the main arena.
The main arena is a square with four totems in the corners and a sculpture in the center. Catarina will continue to use her attacks from the first phase; after she reaches a certain amount of hp she will become immune and will release one of the the syndicate leaders to attack you. Once the leader is dead she will enter the Black Flame Phase. During the black flame phase she will gain new attacks and the sculpture in the center will begin releasing waves of energy dealing damage in one direction. After more damage is dealt she will become immune to damage and in order to end the Black Flame phase the player must stand near one of the totems in the corner. There will be an arrow under the player pointing toward the appropriate totem and the totem will be glowing.
Catarina will then return to her regular state and the process will repeat. Once all syndicate leaders are dead Catarina can be defeated.
Abilities
These are all of the attacks that this boss uses. With the use of these gifs, you are able to see the animation of each attack to better familiarize yourself with the boss mechanics.
Catarina fires a small volley of skeletal projectiles at the players targeted location.
When in close range, Catarina will swipe with her claw at the player, dealing Physical Damage in a small area.
Catarina charges up and releases a large volley of skeletal spirits at the targeted location.
Catarina summons a large ghost like skull that comes out of the ground and bites the target location with its teeth. This attack deals a large amount of Physical Damage.
Catarina performs a short cast that send projectiles into the air. These projectiles then hit the location in from of her and shoot out in an X like pattern across the arena. This attack has 50% of Physical Damage converted to Fire Damage.
Catarina casts 4 small yellow and black explosions around her. These explosions have 50% of Physical Damage converted to Fire Damage.
Catarina summons 4 Djinns to aid her during the fight.
Catarina summons a Syndicate Leader to aid her during the fight. She will revive a total of 4 Syndicate Members. These change depending on who the leader of each faction is.
Catarina raises her staff above her head, winds up, and unleashes a large swipe with her weapon in front of her. This attack has a large area of effect as well as a large radius.
Catarina ascends into the air and fires many projectiles around her dealing Physical Damage. These explode when the player walks over them. You should try to eliminate as many of these projectiles as possible as they will revive after a short period of time becoming Volatile skeletons. These skeletons will follow the player and explode on impact dealing 50% of Physical Damage Converted to Fire Damage.
The central totem sends out a shockwave down each “lane” in the arena. This speeds up after each of the Syndicate Leaders are killed. The shockwave will not hit the player if they are standing at the very end of the lane.
Catarina becomes invulnerable and activates one of the four totems. Each totem will have to be destroyed before Catarina may take more damage. Once a totem is destroyed the corner area will be affected by a degeneration effect.
Catarina jumps into the air and fires many projectiles into the ground. These projectiles will sit on the ground for a short period of time before becoming an invulnerable skeleton that chases you down and explodes.l To prevent dealing with these skeletons, they can be destroy for a short period of time before they emerge from the projectiles. You can destroy them by walking over them. DO NOT try walking over them after they have emerged as they will explode dealing massive amounts of Fire Damage.
Tips and Tricks
This is a compiled list of some precautions one should consider before facing this challenge.
Recommended Pantheon Point Allocation:
- Soul of Solaris – Grants 6% Physical Damage Reduction if there is one nearby enemy, 20% chance to take
50% less area damage from hits and 6% reduced Physical Damage taken if there is only 1 nearby enemy - Soul of Tukohama – Grants 2% additional Physical Damage Reduction each second, up to a maximum of 8%,
while stationary and 0.5% of Life Regenerated per second each second, up to a maximum of 2% - Soul of Abberath – Grants 5% reduced Fire Damage taken while moving and 50% reduced ignite duration.
Physical Damage Mitigation:
- Arctic Armour – Grants 8-13% less Physical Damage when hit and 8%-12% less Fire Damage
taken when hit. - Basalt Flask – Grants 15% Physical Damage Reduction during flask effect.
- Determination– Grants 32%-51% more armour.
- Endurance Charges – Grants 4% Physical Damage Reduction per Endurance Charge.
- Fortify Grants 20% reduced damage taken from ALL damage types.
- Granite Flask – Grants +3000 Armour during Flask Effect.
- Taste of Hate Sapphire Flask – Converts Physical Damage taken to Cold Damage Taken
and Increases Maximum Cold Resistance during flask effect.
Fire Damage Mitigation:
- “of Dousing” – Flask mod that removes Burning and grants Ignite immunity during flask effect.
- Arctic Armour – Grants 8-13% less Physical Damage when hit and 8%-12% less Fire Damage
taken when hit. - Fortify – Grants 20% reduced damage taken from ALL damage types.
- Purity of Fire – Increases the Maximum Fire Resistance and grants Fire Resistances
- Ruby Flask – Increases Maximum Fire Resistance by 6% during flask effect.
Miscellaneous:
- Quicksilver Flask – Increases movement speed during flask effects. Aids in dodging attacks.
- Movement Skill – Allows player to quickly dodge attacks.
- Stibnite Flask – Creates a smoke cloud, inflicting blind during flask effect. This makes it easier
to avoid damage since monsters can not target the player directly if blinded. - Decoy Totem – Taunts enemies causing them to target the totem instead of the player.
- Vaal Grace – Grants 24% to 34% Chance to Dodge Attacks and Spells
- Quartz Flask – Grants 10% chance to Dodge Attacks and Spells and Phasing during Flask Effect.
- Frost Wall -Creates a wall of ice that is very useful in
protecting yourself from damage.
Modifiers
Here are all of the modifiers that affect this boss.
- Cannot be Knocked Back, Stunned, or Fully Slowed
- 80% Reduced Curse Effectiveness
- 1250% Maximum Life
- 10% Fire, Cold, Lightning, and 5% Chaos Resistance(Part 1)
- 20% Fire, Cold, Lightning, and 10% Chaos Resistance(Part 2)
- 30% Fire, Cold, Lightning, and 15% Chaos Resistance(Maps)
Rewards
Here are all the possible items that can drop from this boss fight.
the volatile skeleton is listed twice, and the actual reaper slam isnt listed here
NOTICE: I would love to know, how the hell we are supposed to dodge the reaper slam