Incursion League Guide

 

Table of Contents
I – Introduction
II – INCURSIONS
III – Incursion Tips
IV – Incursion Rooms
V – Valuable Rooms
VI – THE TEMPLE OF ATZOATL
VII – Temple Tips
VIII – Temple Item Level
IX – THE VAAL OMNITECT
X – Omnitect Fight
XI – Omnitect Tips
XII – Omnitect Abilities
XIII – Omnitect Mods
XIV – Omnitect Rewards

 

I – Introduction

The Incursion league introduces Alva Valai and the Temple of Atzoatl.

She will transport the player back into the past to find the lost Vaal Treasure Temple of Atzoatl. By spilling more Vaal blood, your time in the past can be extended. When the incursion ends, the items that the player earns will shower at their feet in a circle around Alva. Changes made in the past will affect the temple ruins in the present day, so unlocking doors in the past will allow access to these rooms in the present day Temple. Killing Vaal Architects will allow the player to upgrade or change rooms in order to remove rooms with disadvantages and replace them with more rewarding ones. The player will only be able to travel back in time 11 times before the Temple can be activated. Once the player has looted the Temple, you can return to Alva and start an entire new Temple.


 

II – INCURSIONS

When the player encounters Alva, she will show a minimap of the current Incursion, the Temple progress, and how many incursions are remaining. The Golden Outline around the room in the Temple, indicates where the current Incursion is taking place.

 

 

The top right corner shows an in-depth map of the current Incursion.  Each “Red Dot” indicates a door. Where each door leads to can be better understood by hovering the mouse over each red dot.  This will tell you which room that that door connects to. When hovering over a door, the room that it attaches to will be shaded a lighter color on the Temple map.

 

 

From here, the player will now need to decide which Architect to kill in order to change the outcome of the Temple to their liking. When hovered over the Architect, it will tell you more in-depth what each Architect’s outcome is.

 

 

Once inside the Incursion, the player will have an initial 10 seconds and gain more time as monsters are killed. While killing monsters and battling one of the Architects, you will have to find a Stone of Passage. This will drop randomly off one of the monsters and is used to open doors within the Incursion. Sometimes more than one can drop.

III – Tips and Tricks

Incursions deal a substantial amount of Chaos and Physical Damage. Here are some ways to help mitigate these damages.

Chaos Damage

  • Amethyst Flask Grants 35% Chaos Resistance during Flask Effect. This Utility Flask that can be found easily or bought for cheap. An alternative to this flask would be Atziri’s Promise Amethyst Flask.
  • Ming’s Heart Increases Chaos Resistance by 49% to 63%. This unique ring is particularly useful to use due to its high amounts of Chaos Resistance, but comes with a cost of reduced Maximum Life and Energy Shield. It can also be bought for rather cheap, making it an easy item to acquire.
  • The Broken Crown Increases Chaos Resistance by 43% to 61%. This unique helm comes in second place in terms of having the most Chaos Resistance on an item. The Broken Crown is also the cheapest and easiest to acquire.
  • Purity of Flesh Increases Maximum Life and Chaos Resistance. This is a cluster of nodes that can be found between the Templar and the Witch in the skill tree.
  • Soul of Shakari Pantheon – Grants 5% reduced Chaos Damage. This is very important when trying to mitigate Chaos Damage.
  • “of Curing” – Flask mod that removes Poison and grants Poison immunity during flask effect.

Spell Damage Mitigation

  • Phase Acrobatics Grants 30% Spell Dodge. This is a huge when avoiding spell damage since the majority of the damage within an Incursion is Spell Damage
  • Quartz Flask – Grants 10% chance to Dodge Attacks and Spells and Phasing during Flask Effect.
  • Vaal Grace Grants 24% to 34% Chance to Dodge Attacks and Spells
  • The Perfect Form – Grants Phase Acrobatics. This unique chest piece is a great choice for builds who are not close enough in the skill tree to spec into Phase Acro.

Useful Items

  • Stibnite Flask – Creates a smoke cloud, inflicting blind during flask effect. This makes it easier to avoid damage since monsters can not target the player directly if blinded.
  • Divination Distillate Large Hybrid Flask – Grants 4% to all Maximum Elemental Resistances during Flask Effect. This will help mitigate any elemental damages taken.
  • Quicksilver FlaskIncreases movement speed during flask effects. Aids in dodging attacks.
  • Movement Skill – Allows player to quickly dodge attacks.
  • Fortify – Grants 20% reduced damage taken from ALL damage types.
  • Decoy Totem – Taunts enemies causing them to target the totem instead of the player.

 

General Rule of Thumb.

  • Killing monsters increases time.
  • At least 1 Stone of Passage drops per incursion.
  • Upgrading a room is not always the best choice.
  • Know which boss to kill before entering an Incursion.
  • Skipping Alva does not skip that Incursion. It will be the same Incursion on the next time that you encounter Alva.
  • Map Mods DO apply to Incursions and can make them very difficult.
  • The Incursion bosses have a considerable amount of life.
  • Damaging the Architect increases time.

 

IV – List of all Incursion Rooms

 

Looting Rooms

Strongboxes

I – Contains X Strongboxes
II – Contains 4 Strongboxes
III – Contains X Strongboxes

Weapons

I – 10%increased monster Damage, contains chests full of weapons.
II- 15% increased monster Damage, contains chests full of weapons.
III – 20% increased monster Damage, contains chests full of weapons.

Loot

I – Contains 3 Chests full of items.
II – Contains Chests full of items.
III – Contains Chests full of items that may contain League Specific items.

Maps

I – Contains 1 map chest
II – Contains 2 map chests
III – Contains 3 map chests

These chests have a chance of not only dropping maps, but also dropping Cartographer’s Chisels and Sextants.

 

 

Jewelry

I – Contains X Jeweller’s boxes
II – Contains 5 Jeweller’s boxes
III – Contains 7 Jeweller’s boxes

 

Currency Chests

I – Contains X currency chests
II – Contains X currency chests
III – Contains X currency chests

Armour

I – 10% increased monster damage, Contains chests full of armour
II – 15% increased monster damage, Contains 4 chests full of armour
III – 20% increased monster damage, Contains 6 chests full of armour

Gems

I – Contains 1 chest full of gems.
II – Contains 2 chests full of gems.
III – Contains 3 chests full of gems and contains special gem corruption device that gives a chance of double corrupting a gem.

Corrupting

I – (-6%) maximum Player Resistances
II – (-8%) maximum Player Resistances
III – (-10%) maximum Player Resistances/Chance to drop Shadowstich, Contains Alter of Corruption.

Being one of the most desirable rooms, you are able to achieve special corruptions that are only obtainable through the Alter of Corruption. These outcomes include: 6 White Sockets, 2 corrupted implicit mods, nothing happens, or the item completely disappears.

 

Sacrificing

I – Sacrifice a unique item to get a random one back.
II – Sacrifice a unique item to get a random one back with the chance of getting past league items.
III – Sacrifice a unique item to get one of the same base back with a chance of getting past league items.(belt=belt or amulet=amulet)

Breach

I – Room contains 2 Breach Hands containing Splinters.
II – Room contains 1 Breach in the center of the room.
III – Room contains 3 Breaches spread around the room.

Atziri

I – 10% increased monster attack/cast speed.
II – 15% increased monster attack/cast speed.
III – 20% increased monster attack/cast speed, Contains Atziri, Queen of the Vaal.

Temple Empowerment

Lightning Damage

I – Augments the Omnitect with Lightning Damage.
II – Augments the Omnitect with Lightning Damage.
III – Augments the Omnitect with Lightning Damage, Contains a Valuable item with the Xopec’s Mod. Chance to drop Dance of the Offered

Lightning defenses in the walls are activated, sending lightning balls across the arena periodically.

Life Regeneration

I – Regenerate 4% of Maximum Life per second
II – Regenerate 6% of Maximum Life per second
III – Regenerated 8% of Maximum Life per second, Contains a valuable item, Guatelitzi’s Mod. Chance to drop Mask of the Spirit Drinker

Minions

I – Augments the Omnitect with minions.
II – Augments the Omnitect with minions.
III – Augments the Omnitect with minions, contains a valuable item with the Citaqualotl’s mod. Chance to drop Coward’s Chains

This also adds waves of Experimented Hatchlings during the Energized Phantasm phase.

Monster Pack Size

I – +10% Monster Pack Size
II – +20% Monster Pack Size
III – +30% Monster Pack Size

 

 

Fire Damage

I – Augments the Omnitect with Fire Damage.
II – Augments the Omnitect with Fire Damage.
III – Augments the Omnitect with Fire Damage, contains valuable item with the of Puhuarte Mod. Chance to drop Story of the Vaal

Activated Flame Turrets in the corners of the final arena.

Traps

I – Adds traps throughout the Temple.
II – Adds traps throughout the Temple.
III – Adds traps throughout the Temple, contains a valuable item with the Matatl’s Mod. Chance to drop Architect’s Hand

Poison Ground

I – Spreads poisonous plants throughout the Temple.
II – Spreads poisonous plants throughout the Temple.
III – Spreads poisonous plants throughout the Temple, contains valuable item with the  Tacati’s mod. Chance to drop Apep’s Slumer

Life/Quantity

I – 5% increased Quantity / 15% increased boss life
II – 10% increased Quantity / 25% increased boss life
III – 15% increased Quantity / 35% increased boss life

This also adds two Omnitects Guard to the fight during the Energized Phantasm stage

 

 

Tempests

I – Add an Enlarging Tempest, increasing your Damage and Size and the player takes reduced damage. Or, adds a Shrinking Tempest, reducing the Size and Maximum Life of the player and increases damage taken.
II – Adds Stinging Tempest(Always deal critical strikes) Adds a Restorative Tempest, increasing the life and mana recovery of the player. Or, adds a status immunity Tempest.
III – Adds a Corrupting Tempest, corrupting all items that are found. Or, adds a Radiating Tempest, increasing the Rarity and Quantity of found items. Contains a valuable item: Topotante’s Mod

Misc Rooms

 

 

 

Powerup

I – 10% increased monster attack/cast speed.
II – 15% increased monster attack/cast speed.
III – 20% increased monster attack/cast speed, Increases connected rooms by +1 level.

Tormented Spirits

I – Contains 3 Tormented Spirits
II – Contains X Tormented Spirits
III – Contains 7 Tormented Spirits

Explosive Door Charges

I – Contains 1 Flashpowder Keg
II – Contains 2 Flashpowder Kegs
III – Contains 3 Flashpowder Kegs

Flashpowder kegs are explosives used to open blocked doors.

V – Valuable Rooms to Farm for

Valuable Rooms

What room is best? This question is very broad and too subjective to really answer since everyone has a different opinion. These 8 rooms are the most sought after rooms.

 

 

 

 

 

 

 

 

 

 

 

 

VI – THE TEMPLE OF ATZOATL

The Temple of Atzoatl is a conglomerate of 11 rooms, an entrance, and a final boss room. Every Temple is different based upon how the player upgrades their Incursions.

 VII – Tips and Tricks

Here is a compiled list of some precautions one should consider before facing this challenge.

Chaos Damage Mitigation:

  • Amethyst Flask Grants 35% Chaos Resistance during Flask Effect. This Utility Flask that can be found easily or bought for cheap. An alternative to this flask would be Atziri’s Promise Amethyst Flask.
  • Ming’s Heart Increases Chaos Resistance by 49% to 63%. This unique ring is particularly useful to use due to its high amounts of Chaos Resistance, but comes with a cost of reduced Maximum Life and Energy Shield. It can also be bought for rather cheap, making it an easy item to acquire.
  • The Broken Crown Increases Chaos Resistance by 43% to 61%. This unique helm comes in second place in terms of having the most Chaos Resistance on an item. The Broken Crown is also the cheapest and easiest to acquire.
  • Purity of Flesh Increases Maximum Life and Chaos Resistance. This is a cluster of nodes that can be found between the Templar and the Witch in the skill tree.
  • Soul of Shakari Pantheon – Grants 5% reduced Chaos Damage. This is very important when trying to mitigate Chaos Damage.
  • “of Curing” – Flask mod that removes Poison and grants Poison immunity during flask effect.

Spell Damage Mitigation:

  • Phase Acrobatics Grants 30% Spell Dodge. This is a huge when avoiding spell damage since the majority of the damage within an Incursion is Spell Damage
  • Quartz Flask – Grants 10% chance to Dodge Attacks and Spells and Phasing during Flask Effect.
  • Vaal Grace Grants 24% to 34% Chance to Dodge Attacks and Spells
  • The Perfect Form – Grants Phase Acrobatics. This unique chest piece is a great choice for builds who are not close enough in the skill tree to spec into Phase Acro.

Useful Items:

  • Stibnite Flask – Creates a smoke cloud, inflicting blind during flask effect. This makes it easier to avoid damage since monsters can not target the player directly if blinded.
  • Divination Distillate Large Hybrid Flask – Grants 4% to all Maximum Elemental Resistances during Flask Effect. This will help mitigate any elemental damages taken.
  • Quicksilver FlaskIncreases movement speed during flask effects. Aids in dodging attacks.
  • Movement Skill – Allows player to quickly dodge attacks.
  • Fortify – Grants 20% reduced damage taken from ALL damage types.
  • Decoy Totem – Taunts enemies causing them to target the totem instead of the player.
  • Loreweave helps counter the minus Maximum Resistances from the corruption room if farming for this.

Monster to watch out for


VIII – Temple Item Level

The item level of a temple is based on the average of all tiers ran + 4. This only covers up to a maximum tier of map ran during the 11 incursions. So, if it was all tier 1’s that were ran, then it would be no higher than tier 1.

Tip

  • Run 10 T12 maps and 1 T16 map to get a T16 Temple


 

 IX – THE VAAL OMNITECT

 

The Vaal Omnitect is located in the Temple’s Apex of Atzoatl and acts as the final boss. He has many different attacks, as well as a total of 3 phases.

X – Boss Fight

Phase 1

The Omnitect activates when the player enters and approaches the center of the arena. Once he reaches a total of 50% Maximum Life, he will go into his minion phase.

Phase 2 – Energized Phantasm Phase

The Omnitect casts a Proximity Shield, leaving him invulnerable. During this phase, he shoots out Lightning-like projectiles that turn into minions. If these minions reach the center of the arena, they will be sacrificed to the Omnitect, granting him Energy Shield. This phase lasts for a brief period of time.

Phase 3

The Omnitect becomes vulnerable again and continues the fight until he is killed.

XI – Tips and Tricks

The Omnitech has many different attacks and can be very deadly if not prepared properly.

Lightning Damage Mitigation:

  • Divination Distillate Large Hybrid Flask – Grants 4% to all Maximum Elemental Resistances during Flask Effect. This will help mitigate any elemental damages taken.
  • Topaz Flask – Increases Maximum Lightning Resistance by 6% during flask effect.
  • “of Grounding” Flask mod that removes Shock and grants Shock immunity during flask effect.
  • Fortify – Grants 20% reduced damage taken from ALL damage types.
  • Purity of Lightning – Grants an additional 4% Maximum Lightning Resistance.
  • Soul of Arakaali Pantheon – Grants 10% chance to avoid Lightning Damage taken when hit and 30% reduced effect of Shock and Shock Duration.

Fire Damage Mitigation:

  • Ruby Flask – Increases Maximum Fire Resistance by 6% during flask effect.
  • Divination Distillate Large Hybrid Flask – Grants 4% to all Maximum Elemental Resistances during Flask Effect. This will help mitigate any elemental damages taken.
  • “of Dousing” Flask mod that removes Ignite and grants Ignite immunity during flask effect.
  • Fortify – Grants 20% reduced damage taken from ALL damage types.

General Rule of Thumb:

  • Quicksilver FlaskIncreases movement speed during flask effects. Aids in dodging attacks.
  • Stibnite Flask – Creates a smoke cloud, inflicting blind during flask effect. This makes it easier to avoid damage since monsters can not target the player directly if blinded.
  • Decoy Totem – Taunts enemies causing them to target the totem instead of the player.
  • Movement Skill – Allows player to quickly dodge attacks.

 

 XII – Abilities

These are all the possible attacks that one should be familiar with before facing the Omnitect. With the use of these gifs, you are able to see the animation of each attack to better familiarize yourself with the boss mechanics

 

Lightning Projectiles

The Omnitect shoots a burst of 3 blue projectiles that explode on impact. These deal Lightning Damage.

Lightning Beams

The Omnitect fires 4 Lightning Beams that target the ground and move around. These beams deal Lightning Damage Over Time.

 

 

Targeting Beam

The Omnitect fire a single Lightning Beam that target and locks onto the player dealing Lightning Damage Over Time.

Exploding Projectiles

The Omnitect fires 3 spread out projectiles that explode on impact. These projectiles deal Lightning Damage.

 

 

Flame Throwers

The Omnitect activates flame throwers that shoot in 4 directions. These deal Fire Damage.

Fire Beams

The Omnitect fires 12 lasers that target the ground in different locations and explode after a short period of time. These explosions deal Fire Damage and can overlap.

 

Exploding Mortars

The Omnitect fires 3 mortars that form into balls once they hit the ground. These balls explode after a short delay, firing 5 projectiles out in a nova.

Lightning Waves

The Omnitect unleashes very large, slow moving arcs of lightning. These waves can hit several times and deal lethal amounts of Lightning Damage.

 

Flame Turrets

There are 4 flame turrets on the sides of the arena. These shoot out fire and pan left and right dealing Fire Damage.

Lightning Ball

A Lightning Ball is shot out from the wall in a straight line. This ball deals Lightning Damage.

XIII – Modifiers

Here are all of the modifiers that affect The Omnitect.

  • Cannot be Stunned, Knocked Back, or Fully Slowed
  • 60% reduced Curse Effectiveness
  • 30% Fire, Cold, and Lightning Resistance(maps)
  • 15% Chaos Resistance(maps)

XIV – Rewards

Here are all the possible items that can drop from this boss fight. He always drops at least 1 item with Temple Mods and always drops at least 1 unique item or vial.

 

Thank you so much Engineering Eternity and Ghazzy for contributing to this guide!

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