Want to go AD free? Become a Patron today!
Strongboxes
I – Strongbox Chamber –
Contains 2 Strongboxes
II – Hall of Locks –
Contains 4 Strongboxes
III – Court of Sealed Death –
Contains 6 Strongboxes
Weapons
I – Sparring Room –
10%increased monster Damage, contains chests full of weapons.
II – Arena of Valour –
15% increased monster Damage, contains chests full of weapons.
III – Hall of Champions –
20% increased monster Damage, contains chests full of weapons.
Loot
I – Storage Room –
Contains 3 Chests full of items.
II – Warehouses –
Contains Chests full of items.
III – Museum of Artifacts –
Contains Chests full of items that may contain League Specific items.
Maps
I – Surveyor’s Study –
Contains 1 map chest
II – Office of Cartography –
Contains 2 map chests
III – Atlas of Worlds –
Contains 3 map chests
Jewelry
I – Jeweller’s Workshop –
Contains 3 Jeweller’s boxes
II – Jewellery Forge–
Contains 5 Jeweller’s boxes
III – Glittering Halls –
Contains 7 Jeweller’s boxes
Currency
I – Vault –
Contains X currency chests
II – Treasury –
Contains X currency chests
III – Wealth of The Vaal –
Contains X currency chests
Armour
I – Armourer’s Workshop –
10% increased monster damage, Contains chests full of armour
II – Armoury –
15% increased monster damage, Contains 4 chests full of armour
III – Chamber of Iron –
20% increased monster damage, Contains 6 chests full of armour
Gems
I – Gemcutter’s Workshop –
Contains 1 chest full of gems.
II – Department of Thaumaturgy –
Contains 2 chests full of gems.
III – Doryani’s Institute –
Contains 3 chests full of gems and contains special gem corruption device that gives a chance of double corrupting a gem.
Corrupting
I – Corruption Chamber –
(-6%) maximum Player Resistances
II – Catalyst of Corruption –
(-8%) maximum Player Resistances
III – Locus of Corruption –
(-10%) maximum Player Resistances/Chance to drop Shadowstitch, Contains Alter of Corruption.
Sacrificing
I – Sacrificial Chamber –
Sacrifice a unique item to get a random one back.
II – Hall of Offerings –
Sacrifice a unique item to get a random one back with the chance of getting past league items.
III – Apex of Ascension –
Sacrifice a unique item to get one of the same base back with a chance of getting past league items.
Breach
I – Splinter Research Lab –
Room contains 2 Breach Hands containing Splinters.
II – Breach Containment Chamber –
Room contains 1 Breach in the center of the room.
III – House of the Others –
Room contains 3 Breaches spread around the room.
Atziri
I – Royal Meetings Room –
10% increased monster attack/cast speed.
II – Hall of Lords –
15% increased monster attack/cast speed.
III – Throne of Atziri –
20% increased monster attack/cast speed, Contains Atziri, Queen of the Vaal.
Lightning
I – Lighting Workshop –
Augments the Omnitect with Lightning Damage.
II – Omnitect Reactor Plant –
Augments the Omnitect with Lightning Damage.
III – Conduit of Lightning –
Augments the Omnitect with Lightning Damage, Contains a Valuable item
Lightning defenses in the walls are activated, sending lightning balls across the arena periodically.
Life Regen
I – Pools of Restoration –
Regenerate 4% of Maximum Life per second
II – Sanctum of Vitality –
Regenerate 6% of Maximum Life per second
III – Sanctum of Immortality –
Regenerated 8% of Maximum Life per second, Contains a valuable item
Minions
I – Hatchery –
Augments the Omnitect with minions.
II – Automation Lab –
Augments the Omnitect with minions.
III – Hybridisation Chamber –
Augments the Omnitect with minions, contains a valuable item
This also adds waves of Experimented Hatchlings during the Energized Phantasm phase.
Pack Size
I – Guardhouse –
+10% Monster Pack Size
II – Barracks –
+20% Monster Pack Size
III – Hall of War –
+30% Monster Pack Size
Fire
I – Flame Workshop – Augments the Omnitect with Fire Damage.
II – Omnitect Forge – Augments the Omnitect with Fire Damage.
III – Crucible of Flame – Augments the Omnitect with Fire Damage, contains valuable item
Traps
I – Trap Workshop – Adds traps throughout the Temple.
II – Temple Defense Workshop – Adds traps throughout the Temple.
III – Defense Research Lab – Adds traps throughout the Temple, contains a valuable item
Poison Ground
I – Poison Garden – Spreads poisonous plants throughout the Temple.
II – Cultivar Chamber – Spreads poisonous plants throughout the Temple.
III – Toxic Grove – Spreads poisonous plants throughout the Temple, contains valuable item
Life/Quantity
I – Workshop – 5% increased Quantity / 15% increased boss life
II – Engineering Department – 10% increased Quantity / 25% increased boss life
III – Factory – 15% increased Quantity / 35% increased boss life
Tempests
I – Tempest Generator – Add an Enlarging Tempest or adds a Shrinking Tempest
II – Hurricane Engine – Adds Stinging Tempest, a Restorative Tempest or adds a status immunity Tempest.
III – Storm of Corruption – Adds a Corrupting Tempest or adds a Radiating Tempest
Powerup
I – Shrine of Empowerment – 10% increased monster attack/cast speed.
II – Sanctum of Unity – 15% increased monster attack/cast speed.
III – Temple Nexus – 20% increased monster attack/cast speed, Increases connected rooms by +1 level.
Spirits
I – Torment Cells – Contains 3 Tormented Spirits
II – Torture Cages – Contains 5 Tormented Spirits
III – Sadist’s Den – Contains 7 Tormented Spirits
Explosives
I – Explosives Room – Contains 1 Flashpowder Keg
II – Demolition Lab – Contains 2 Flashpowder Kegs
III – Shrine of Unmaking – Contains 3 Flashpowder Kegs
Hall of Mettle (T1), Hall of Heroes (T2) do not appear to be listed.
I believe that is a Legion encounter.
I think it would be worth noting which rooms contain a crafting recipe or not.
+1
Lot’s of outdated information. The site is dead.
Your brain is dead
Now is this outdated or not ? curious
yes it is, it has not been updated for 3.10 delirium buffs
I truly appreciate this post. I have been looking all over for this! Thank goodness I found it on Bing. You have made my day! Thx again!
you could add the infos about where the crafting recipes are avaiable