Incursion Room Cheat Sheet

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Strongboxes

I – Strongbox Chamber
Contains 2 Strongboxes
II – Hall of Locks
Contains 4 Strongboxes
III – Court of Sealed Death
Contains 6 Strongboxes

Weapons

I – Sparring Room
10%increased monster Damage, contains chests full of weapons.
II – Arena of Valour
15% increased monster Damage, contains chests full of weapons.
III – Hall of Champions
20% increased monster Damage, contains chests full of weapons.

Loot

I – Storage Room
Contains 3 Chests full of items.
II – Warehouses
Contains Chests full of items.
III – Museum of Artifacts
Contains Chests full of items that may contain League Specific items.

Maps

I – Surveyor’s Study 
Contains 1 map chest
II – Office of Cartography –
Contains 2 map chests
III – Atlas of Worlds
Contains 3 map chests

Jewelry

I – Jeweller’s Workshop
Contains 3 Jeweller’s boxes
II – Jewellery Forge 
Contains 5 Jeweller’s boxes
III – Glittering Halls
Contains 7 Jeweller’s boxes

Currency

I – Vault
Contains X currency chests
II – Treasury
Contains X currency chests
III – Wealth of The Vaal
Contains X currency chests

Armour

I – Armourer’s Workshop
10% increased monster damage, Contains chests full of armour
II – Armoury
15% increased monster damage, Contains 4 chests full of armour
III – Chamber of Iron
20% increased monster damage, Contains 6 chests full of armour

Gems

I – Gemcutter’s Workshop 
Contains 1 chest full of gems.
II – Department of Thaumaturgy
Contains 2 chests full of gems.
III – Doryani’s Institute
Contains 3 chests full of gems and contains special gem corruption device that gives a chance of double corrupting a gem.

Corrupting

I – Corruption Chamber
(-6%) maximum Player Resistances
II – Catalyst of Corruption
(-8%) maximum Player Resistances
III – Locus of Corruption
(-10%) maximum Player Resistances/Chance to drop Shadowstitch, Contains Alter of Corruption.

Sacrificing

I – Sacrificial Chamber
Sacrifice a unique item to get a random one back.
II – Hall of Offerings
Sacrifice a unique item to get a random one back with the chance of getting past league items.
III – Apex of Ascension
Sacrifice a unique item to get one of the same base back with a chance of getting past league items.

Breach

I – Splinter Research Lab
Room contains 2 Breach Hands containing Splinters.
II – Breach Containment Chamber
Room contains 1 Breach in the center of the room.
III – House of the Others
Room contains 3 Breaches spread around the room.

Atziri

I – Royal Meetings Room
10% increased monster attack/cast speed.
II – Hall of Lords
15% increased monster attack/cast speed.
III – Throne of Atziri
20% increased monster attack/cast speed, Contains Atziri, Queen of the Vaal.

Lightning

I – Lighting Workshop
Augments the Omnitect with Lightning Damage.
II – Omnitect Reactor Plant
Augments the Omnitect with Lightning Damage.
III – Conduit of Lightning – 
Augments the Omnitect with Lightning Damage, Contains a Valuable item

Lightning defenses in the walls are activated, sending lightning balls across the arena periodically.

Life Regen

I – Pools of Restoration
Regenerate 4% of Maximum Life per second
II – Sanctum of Vitality
Regenerate 6% of Maximum Life per second
III  – Sanctum of Immortality 
Regenerated 8% of Maximum Life per second, Contains a valuable item

Minions

I – Hatchery 
Augments the Omnitect with minions.
II – Automation Lab
Augments the Omnitect with minions.
III – Hybridisation Chamber – 
Augments the Omnitect with minions, contains a valuable item

This also adds waves of Experimented Hatchlings during the Energized Phantasm phase.

Pack Size

I – Guardhouse
+10% Monster Pack Size
II – Barracks
+20% Monster Pack Size
III – Hall of War
+30% Monster Pack Size

Fire

I – Flame Workshop Augments the Omnitect with Fire Damage.
II – Omnitect Forge Augments the Omnitect with Fire Damage.
III – Crucible of Flame Augments the Omnitect with Fire Damage, contains valuable item

Traps

I – Trap Workshop Adds traps throughout the Temple.
II – Temple Defense Workshop Adds traps throughout the Temple.
III – Defense Research Lab Adds traps throughout the Temple, contains a valuable item

Poison Ground

I – Poison Garden Spreads poisonous plants throughout the Temple.
II – Cultivar Chamber Spreads poisonous plants throughout the Temple.
III – Toxic Grove Spreads poisonous plants throughout the Temple, contains valuable item

Life/Quantity

I – Workshop 5% increased Quantity / 15% increased boss life
II – Engineering Department 10% increased Quantity / 25% increased boss life
III – Factory 15% increased Quantity / 35% increased boss life

Tempests

I – Tempest Generator Add an Enlarging Tempest or adds a Shrinking Tempest
II – Hurricane Engine Adds Stinging Tempest, a Restorative Tempest or adds a status immunity Tempest.
III – Storm of Corruption Adds a Corrupting Tempest or adds a Radiating Tempest

Powerup

I – Shrine of Empowerment 10% increased monster attack/cast speed.
II – Sanctum of Unity 15% increased monster attack/cast speed.
III – Temple Nexus 20% increased monster attack/cast speed, Increases connected rooms by +1 level.

Spirits

I – Torment Cells Contains 3 Tormented Spirits
II – Torture Cages Contains 5 Tormented Spirits
III – Sadist’s Den Contains 7 Tormented Spirits

Explosives

I – Explosives Room Contains 1 Flashpowder Keg
II – Demolition Lab Contains 2 Flashpowder Kegs
III – Shrine of Unmaking – Contains 3 Flashpowder Kegs

8 Comments

  1. Hall of Mettle (T1), Hall of Heroes (T2) do not appear to be listed.
    I believe that is a Legion encounter.

    I think it would be worth noting which rooms contain a crafting recipe or not.

  2. I truly appreciate this post. I have been looking all over for this! Thank goodness I found it on Bing. You have made my day! Thx again!

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