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Izaro and Phases

Izaro fights, skills, phases, mechanics, and weapons.
There are three Izaro fights per lab run. Each one is a bit different than the previous one. Failing to eliminate the phase mechanics in the first two encounters will cause them to reappear in the upcoming fights and make Izaro harder than before. Be prepared to deal with physical damage as most of Izaro’s and the Goddess damage is physical based.

Jump to:Izaro Weapons and SkillsIzaro Phases and KeysPhase 3 Traps

Izaro Weapons and Skills
Izaro can wield three different weapons each presenting a different set of attacks. These remain constant throughout all three fights. Izaro is always accompanied by The Goddess of Justice. 

Two Handed Mace
Ground Slam: Deals area damage directly in front of him dealing less damage the further away you are from the point of impactSunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second timeSpikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal DoT dmg and slows the player.

Two Swords
Radiant Slash: Similar to Reave, Izaro winds up his sword and slashes a projectile forward that deals heavy physical damage.Sunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second timeSpikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal damage over time and slows the player.

Sword and Shield
Shield Bash: Similar to Shield Charge, Izaro charges up, runs towards you, and then swings his shield at you.Radiant Slash: Similar to Reave, Izaro winds up his sword and slashes a projectile forward that deals heavy physical damageSunder: A melee attack that sends a wave forward damaging enemies in a line. Enemies hit by this attack trigger a shock-wave that damages the player a second timeSpikes: Izaro strikes the ground and channels, shooting spikes from the ground where the player is standing. The spikes deal DoT dmg and slows the player.

Goddess of Justice
Mounted on the back of Izaro, The Goddess is an un-targetable mob that aids Izaro during the fight.Mortar Barrage: The Goddess shoots a barrage of balls that deal fire damage in an array in front of Izaro.Summon Guardians: Similar to Mortar Barrage, but instead spawns skeletons on impact.Teleport: The goddess charges a green circle that teleports the player to a random location on top of traps. This skill is not used in Normal Labyrinth.

Izaro Phases and Extra Keys
During these first two encounters, you will take on one of the eight mechanics/phases. Each one presents its own additional challenge to the Izaro fights. Destroying/disabling them correctly will prevent you from seeing them in the remaining Izaro fights. Below, you’ll find a summary table conveying important details for each of them.

Charge Disruptors
Izaro will gain charges throughout the encounter granting him bonuses to damage, speed, and defense. How to deactivate: Click on the Disruptor to dispel charges from Izaro.Extra Key: Izaro must have at least 10 chargesTrinket: Cogs of DisruptionIzaro Quote: “Complex machinations converge to a single act of power.”

Conduits
While active, the statues provide Izaro with increased damage to the corresponding element.How to deactivate: KILLExtra key: DO NOT CLICKTrinket: Cube of Absorption Izaro Quote: “When one defiles the effigy one defiles the emperor.”

Elemental Essence
Each Essence grants additional damage, resistance, and chance of applying an elemental status ailment of their respective element once they bond with Izaro.How to deactivate: KILL ALL THREEExtra key: DO NOT KILLTrinket: Orb of Elemental DispersionIzaro Quote: “The essence of an empire must be shared equally among all of its citizens.”

Gargoyles
Each Gargoyle grants bonuses to Izaro similar to Basalt, Granite, and Quicksilver flasks.How to deactivate: KILLExtra key: DO NOT KILLTrinket: Heart of The GargoyleIzaro Quote: “Some things that slumber should never be awoken.”

Fonts
Each Font curses the player with one of the following: Vulnerability, Temporal Chains, and Elemental WeaknessHow to deactivate: KILL ALL THREEExtra key: DO NOT KILLTrinket: Rod of DetonationIzaro Quote: “It is the sovereign who empowers the scepter. Not the other way round.”

Idols
Once idols reach full life they cast fire/ice/lightning beacons that creat multiple explosions dealing elemental damage. Similar to the Bearers Bloodlines.How to deactivate: KILL ALL THREEExtra key: MUST let all gain full lifeTrinket: Sand of EternityIzaro Quote: “Slowness lends strength to one’s enemies”

Lieutenants
Each Lieutenant buffs Izaro by one of the three elements.WARNING: The cold lieutenant can cast a reflect aura that will expire after a few seconds. During this time it is best to avoid attacking the lieutenant.How to deactivate: KILL ALL THREEExtra key: DO NOT KILLTrinket: Bane of the LoyalIzaro Quote: “An emperor is only efficient as those he commands.”

Portals
Each Portal continuously summons Skeletal Mages of one of the three elementsHow to deactivate: KILLExtra key: DO NOT KILLTrinket: Portal ShredderIzaro Quote: “The Emperor beckons and the world attends.”

Phase 3 Traps
With the presence of the first two encounters, the third fight introduces a combination of traps in the final boss room. 

Sawblades and Spikes

Poisonous Darts and Spikes

Poisonous Darts and Blade Sentries

Furnace Traps and Bladed Pillars

Blade Sentries and Spikes(Uber Only)

Sawblades(Uber Only)

Blade Sentries(Uber only)

Sentinel Traps(Uber Only)

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