Rewritten Synthete


1. Introduction
2. Boss Fight
3. Abilities
4. Tips and Tricks
5. Modifiers
6. Rewards

Introduction

The Rewritten Synthete is one of the 4 main bosses found in Cavas’ Fragment memories inside the Memory Map.



Boss Fight

The Rewritten Synthete will appear on the Memory Map Randomly(possibly only after you have completed Cavas’ Memory). Once it appears, the player will need to use their Memory Fragments to create a path to the boss area.

Once the player has reach this Boss Node, they will enter a small area containing the Decaying Map Device. This map device needs to be interacted with before it will open 6 portals. Next, the player will fight their through a map like area, before finding the portal leading into the Boss Arena. Once, inside this arena, the player will see Cavas’ spirit and a Distant Memory Stabilizer. This Stablizer will need to be interacted with in order to spawn The Rewritten Synthete. The encounter is pretty straight forward compared to other bosses and contains no phases.



Abilities

These are all of the attacks that this boss uses. With the use of these gifs, you are able to see the animation of each attack to better familiarize yourself with the boss mechanics.

The Rewritten Synthete summons a Vortex on the ground that deals Physical Damage Over Time.

The Rewritten Synthete charges his fist and slams the ground in a large area in front of him. This attack deals Physical Damage.

The Rewritten Synthete plants both arms in the ground and fires a large laser from his chest dealing Physical Damage and Lightning Damage.

The Rewritten Synthete charges up, springs into the air, and slams the ground dealing Physical Damage.

The Rewritten Synthete spins in a slow circle and releases many projectiles from both of his hands. These projectiles deal Lightning Damage. and can easily be blocked with minions or Frost Wall.

The Rewritten Synthete raises his arms, slams the ground in front of him, and releases a series of small turrets on the ground. This attack and turrets deal Physical Damage.

The Rewritten Synthete summons Stationary Pylons on the ground that deal Lightning Damage. These can be summoned in an inert state and will not start attacking until the player walks into its proximity.



Tips and Tricks

This is a compiled list of some precautions one should consider before facing this challenge.

Recommended Pantheon Point Allocation:

  • Soul of Solaris
    • 6% Physical Damage Reduction if there is one nearby enemy, 20% chance to take
    • 50% less area damage from hits and 6% reduced Physical Damage taken if there is only 1 nearby enemy
    • 8% reduced Elemental Damage taken if you have not been hit recently
    • Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently
    • 50% chance to avoid Ailments form Critical Strikes
  • Soul of Lunaris –
    • 1% Additional Physical Damage Reduction for each nearby Enemy, up to 8%
    • 1% increased Movement Speed for each nearby Enemy, up to 8%
    • 10% chance to Avoid Projectile Damage
    • 5% chance to Dodge Attacks and Spells if you’ve been hit recently
    • Avoid Projectiles that have Chained
  • Soul of Tukohama
    • Grants 2% additional Physical Damage Reduction each second, up to a maximum of 8%,
      while stationary
    • 0.5% of Life Regenerated per second each second, up to a maximum of 2%
  • Soul of Gruthkul –
    • 1% additional Physical Damage Reduction for each hit you have taken up to a maximum of 5%
    • Enemies that have hit you with an attack Recently have 8% reduced Attack Speed
  • Soul of Ryslatha
    • Life Flasks gain 3 charges every 3 seconds if you have not used a Life Flask Recently
    • 60% increased Life Recovery from Flasks used when on Low Life

Lightning Damage Mitigation:

  • Purity of Lightning – Grants an additional 4% Maximum Lightning Resistance.
  • Topaz Flask – Increases Maximum Lightning Resistance by 6% during flask effect.
  • “of Grounding” – Flask mod that removes Shocks and grants Shock immunity during flask effect.
  • Fortify – Grants 20% reduced damage taken from ALL damage types.

Physical Damage Mitigation:

  • Arctic Armour – Grants 8-13% less Physical Damage when hit and 8%-12% less Fire Damage
    taken when hit.
  • Basalt Flask – Grants 15% Physical Damage Reduction during flask effect.
  • Determination– Grants 32%-51% more armour.
  • Endurance Charges – Grants 4% Physical Damage reduction per Endurance Charge.
  • Fortify Grants 20% reduced damage taken from ALL damage types.
  • Granite Flask – Grants +3000 Armour during Flask Effect.
  • Taste of Hate Sapphire Flask – Converts Physical Damage taken to Cold Damage Taken
    and Increases Maximum Cold Resistance during flask effect.

Miscellaneous:

  • Quicksilver Flask – Increases movement speed during flask effects. Aids in dodging attacks.
  • Movement Skill – Allows player to quickly dodge attacks.
  • Stibnite Flask – Creates a smoke cloud, inflicting blind during flask effect. This makes it easier
    to avoid damage since monsters can not target the player directly if blinded.
  • Decoy Totem – Taunts enemies causing them to target the totem instead of the player.
  • Vaal Grace – Grants 24% to 34% Chance to Dodge Attacks and Spells
  • Quartz Flask – Grants 10% chance to Dodge Attacks and Spells and Phasing during Flask Effect.
  • Frost Wall -Creates a wall of ice that is very useful in protecting yourself from damage.


Modifiers

Here are all of the modifiers that affect this boss.

  • Cannot be fully Slowed, Stunned, or Knocked Back
  • 66% reduced curse effectiveness 
  • 10% Fire, Cold, Lightning, and 5% Chaos Resistance(Part 1)
  • 20% Fire, Cold, Lightning, and 10% Chaos Resistance(Part 2)
  • 40% Fire, Cold, Lightning, and 25% Chaos Resistance(Maps)

Rewards

Here are all the possible items that can drop from this boss fight.

 

See a mistake or want to add something? Leave a comment!

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2 Comments

  1. I will right away snatch your rss feed as I can’t to find your email subscription link or newsletter service. Do you’ve any? Please allow me realize so that I may subscribe. Thanks.|

  2. Just killed it for the first time, didn’t drop a Synthesis unique. It was only a level 74 area, so that could be a factor.
    A few things worth mentioning that the guide doesn’t bring up: The boss will spawn adds either after a duration, or once he gets low, but until then, you do not get a chance to refill your flasks. The pylons have a fairly long duration, but they spawn in an inert state and don’t deal damage immediately unless they’re already active, so if you’re going for the league challenge where you aren’t allowed to take pylon damage, you can walk past them while they’re closed without any issue. From what I could tell, the projectile spin attack’s projectiles do not pierce, so if you want to ensure your safety, use a minion skill like summon skeletons to block them.

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