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Introduction
The Elder is located in The Absence of Value and Meaning, found in maps. He can be spawned on the atlas by killing the boss or at least 60% of the monsters in a Shaper influenced map(cosmic cloud effect). Once there are enough Elder influenced maps(Tentacle effect), The Elder and his four Guardians will spawn. This usually takes about 20 Elder influenced maps. All four of the Guardians will then need to be defeated before reaching The Elder. From here, the player will need to run the map that The Elder has spawned on. Once at the boss, a Void Portal will appear and the Elder emerges, consuming that bosses essence. He will then leave through the portal to The Absence of Value and Meaning where the player will follow him into the arena.
The Elder deals a substantial amounts of Physical and Cold Damage and some of his attacks can be extremely deadly. His fight consists of 3 main phases.
Boss Fight
Phase 1 – Normal Phase
Once the player has entered the arena and moved toward The Elder, he will begin dialog with Zana. After this brief mom, The Elder will begin the fight. Once he reaches 75% Maximum Life, the second phase will begin.
Phase 2 – Captured Phase
The Shaper appears and imprisons The Elder in the center of the map, leaving him invulnerable to any damage. The Shaper has to power up 4 restraints. Each restraint takes around 30 seconds to complete. After all four restraints are powered, the phase is complete. During this time The Shaper is vulnerable to any damage. The Elder will spawns Null Portals that spawn Madness Propagators.
Phase 2 – The Shaper Dies – Optional
If The Shaper is killed, The Elder will be released and you will skip the rest of phase 2 and 3. The rest of the fight is just like phase 1. If you do choose to let The Shaper die, The Watcher’s Eye Prismatic Jewel will no longer drop from this instance.
Phase 3 – Unstable Phase
The Elder becomes vulnerable and under restraint. Here he is still able to perform some attacks while you fight him. He will use Null Portals, Tentacle Whip and a physical damage nova. Once The Elder is killed, he will charge up and explode dealing a lethal blow. The only way to avoid it is to run into Zana’s Bubble at the bottom right.
Abilities
These are all of the attacks that this boss uses. With the use of these gifs, you are able to see the animation of each attack to better familiarize yourself with the boss mechanics.
The Elder slashes with his hand when the player is within close range dealing Physical Damage.
The Elder spawns several Ice Spears in front of him and fires them at the player dealing heavy amounts of Cold Damage. There are 4 different forms of Ice Spears:
- 1 shot of 3 large Ice Spears
- 2 shots of 2 small Ice Spears
- 3 shots of 2 Ice Spears
- 1 shot of 8 small Ice Spears covering a very large area of effect.
The Elder levitates into the air and spawns 5 sets of 3 tentacles. These tentacle slam the ground around the player dealing small areas of Physical Damage around them. This attack deals less damage during The Elder’s 3rd Phase.
The Elder spawns 2 large circles on the ground. The outer circle will expand until it covers almost the entire arena and explode dealing Physical Damage. The inner circle is the only safe area. Be sure to stay inside the inner circle until the outer one explodes. During Phase 3, The Elder is able to spawn many of these novas, causing them to overlap with one another. The Phase 3 attack is harder to dodge, be sure to run to the center or the very outside of the circles.
The Elder teleports behind the player and creates a small semicircle on the ground dealing Physical Damage Over Time and greatly slows the player down. The Elder gains 20% of Energy Shield Regeneration per second during this period. Be sure to get out of the semicircle as fast as you can. The slowing affect will still cause the player to be slowed during the entirety of this attack.
Once The Elder reaches below 60% Maximum Life, he can freeze you in place when using his Siphon ability.
The Elder levitates into the air and releases a large barrage of projectiles dealing Cold Damage in a large circular area beneath him. He will then teleport to the player’s location and clap his hands together dealing large amounts of very Cold Damage. Warning, this attack will 1 shot most players.
The Elder spawns Madness Propagators that fire projectiles at the player dealing Lightning Damage. These minions are able to spawn small areas of Physical Damage Over Time that will last the entire fight. If these are left alone, they can very easily overwhelm the player. Be sure to kill them as quickly as possible.
Tips and Tricks
This is a compiled list of some precautions one should consider before facing this challenge.
Recommended Pantheon Point Allocation:
- Soul of the Brine King
- You cannot be Stunned if you have been Stunned or Blocked a Stunning Hit in the Past 2 Seconds
- 30% increased Stun and Block Recovery
- You cannot be Frozen if you have been Frozen Recently
- 50% reduced Effect of Chill on you
- Soul of Yugul –
- 25% reduced Reflected Damage Taken
- 25% Chance to reflect Enemy Chills and Freezes
- 5% reduced Cold Damage taken if you’ve been Hit Recently.
- Soul of Ryslatha
- Life Flasks gain 3 charges every 3 seconds if you have not used a Life Flask Recently
- 60% increased Life Recovery from Flasks used when on Low Life
Physical Damage Mitigation:
- Arctic Armour – Grants 8-13% less Physical Damage when hit and 8%-12% less Fire Damage
taken when hit. - Basalt Flask – Grants 15% Physical Damage Reduction during flask effect.
- Determination– Grants 32%-51% more armour.
- Endurance Charges – Grants 4% Physical Damage reduction per Endurance Charge.
- Fortify Grants 20% reduced damage taken from ALL damage types.
- Granite Flask – Grants +3000 Armour during Flask Effect.
- Taste of Hate Sapphire Flask – Converts Physical Damage taken to Cold Damage Taken
and Increases Maximum Cold Resistance during flask effect.
Cold Damage Mitigation:
- Purity of Ice – Grants an additional 4% Maximum Cold Resistance.
- Sapphire Flask – Increases Maximum Cold Resistance during flask effect.
- Aquamarine Flask – Grants a 20% chance to avoid ALL Cold Damage during flask effect.
- Fortify – Grants 20% reduced damage taken from ALL damage types.
- Taste of Hate Sapphire Flask – Converts Physical Damage taken to Cold Damage Taken
and Reduces Cold Damage taken by 20% during flask effect. - “of Heat” – Flask mod that removes chilled and grant Chill immunity during flask effect.
Miscellaneous:
- Quicksilver Flask – Increases movement speed during flask effects. Aids in dodging attacks.
- Movement Skill – Allows player to quickly dodge attacks.
- Stibnite Flask – Creates a smoke cloud, inflicting blind during flask effect. This makes it easier
to avoid damage since monsters can not target the player directly if blinded. - Decoy Totem – Taunts enemies causing them to target the totem instead of the player.
- Vaal Grace – Grants 24% to 34% Chance to Dodge Attacks and Spells
- Quartz Flask – Grants 10% chance to Dodge Attacks and Spells and Phasing during Flask Effect.
- Frost Wall – Creates a wall of ice that is very useful in protecting The Shaper from
damage. - Kaom’s Roots – Prevent the slowing effect of the siphon attack.
Tricks:
- Kill Minions quickly.
- For an easier fight, let Shaper die.
- Run into Zana’s Proximity Shield at the end of the fight.
- The Elder ignores shaped maps
- What ever level map that The Elder spawns on will be the same level for all of the guardians regardless of what map they spawn on.
Rewards
Here are all the possible items that can drop from this boss fight. One unique item is guaranteed to drop for this encounter.
White Maps and Higher
Yellow Maps and Higher
- Nebuloch Nightmare Mace
- Shimmeron Tornado Wand
- Hopeshredder Ranger Bow
- Watcher’s Eye Prismatic Jewel (2 mods)
Red Maps and Higher
- Impresence Onyx Amulet (6 variations)
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