The Purifier

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The Purifier is located in The Halls of Delirium, Pits of Sorrow, or in The Vaults of Insanity. He is one of four of the Guardians of The Elder. This Elder Guardian replaces the map boss.

Boss Fight

The Purifier is both a ranged and melee attacker. He deals heavy Physical Damage.


The Purifier can spawn in 1 of 3 possible arenas. Each one has its own special arena effects.

  • Halls of Delirium
    • Stage 1: Arena contains beams of light that deal Fire Damage Over Time.
    • Stage 2: Arena contains a central totem that fire 2 rows of flames in random directions.
    • Stage 3: Arena contains gold circles in each corner. These circle spawn slaw moving Spark-like projectiles.
  • Pits of Sorrow
  • Vaults of Insanity
    • Stage 1: Arena contains small circular explosions.
    • Stage 2: Arena contains gold orbs that drop down from the sky
    • Stage 3: Arena contains beams of light that target the player and deal Fire Damage Over Time.


Each Elder Guardian fight phases depend on what tier map they’re spawned in. Two phase fights are split at 50% Maximum Life. Three phase fights are split at 66% and 33% Maximum Life.

  • White Maps = 1 Phase
  • Yellow Maps = 2 Phases
  • Red Maps = 3 Phases


These are all of the attacks that this boss uses. With the use of these gifs, you are able to see the animation of each attack to better familiarize yourself with the boss mechanics.

The Purifier attacks with his mace when in close range.

The Purifier marks a location on the arena and triggers a divine light blast dealing Physical Damage.

The Purifier ascends and unleashes 16 volleys of swords that hit the ground and explode once all swords have reached their final destinations. These deal heavy Physical Damage and can over lap in their area of effects.

The Purifier charges up in the air and slams the ground with both of his weapons creating 2 large explosions. This attack deals high Physical Damage.

The Purifier ascends into the air and throws both weapons one at a time. Each weapon will create a large explosion of Physical Damage.

The Purifier ascends into the air and throws a weapon as a spectral copy. This copy explodes when it reaches its end point. This spectral weapon deals Physical Damage.

The Purifier summons Animate Weapons that aid him during the fight. These last a total of 20 secs.

The Purifier summons 7 tentacles in a circle. Each tentacle wields a spear and throws it into the center of the summon circle.

Tips and Tricks

This is a compiled list of some precautions one should consider before facing this challenge.

Recommended Pantheon Point Allocation:

  • Soul of Solaris
    • 6% Physical Damage Reduction if there is one nearby enemy, 20% chance to take
    • 50% less area damage from hits and 6% reduced Physical Damage taken if there is only 1 nearby enemy
    • 8% reduced Elemental Damage taken if you have not been hit recently
    • Take no Extra Damage from Critical Strikes if you have taken a Critical Strike Recently
    • 50% chance to avoid Ailments form Critical Strikes
  • Soul of Lunaris –
    • 1% Additional Physical Damage Reduction for each nearby Enemy, up to 8%
    • 1% increased Movement Speed for each nearby Enemy, up to 8%
    • 10% chance to Avoid Projectile Damage
    • 5% chance to Dodge Attacks and Spells if you’ve been hit recently
    • Avoid Projectiles that have Chained
  • Soul of Tukohama
    • Grants 2% additional Physical Damage Reduction each second, up to a maximum of 8%,
      while stationary
    • 0.5% of Life Regenerated per second each second, up to a maximum of 2%
  • Soul of Gruthkul –
    • 1% additional Physical Damage Reduction for each hit you have taken up to a maximum of 5%
    • Enemies that have hit you with an attack Recently have 8% reduced Attack Speed
  • Soul of Ryslatha
    • Life Flasks gain 3 charges every 3 seconds if you have not used a Life Flask Recently
    • 60% increased Life Recovery from Flasks used when on Low Life

Physical Damage Mitigation:

  • Arctic Armour – Grants 8-13% less Physical Damage when hit and 8%-12% less Fire Damage
    taken when hit.
  • Basalt Flask – Grants 15% Physical Damage Reduction during flask effect.
  • Determination– Grants 32%-51% more armour.
  • Endurance Charges – Grants 4% Physical Damage reduction per Endurance Charge.
  • Fortify Grants 20% reduced damage taken from ALL damage types.
  • Granite Flask – Grants +3000 Armour during Flask Effect.
  • Taste of Hate Sapphire Flask – Converts Physical Damage taken to Cold Damage Taken
    and Increases Maximum Cold Resistance during flask effect.


  • Quicksilver Flask – Increases movement speed during flask effects. Aids in dodging attacks.
  • Movement Skill – Allows player to quickly dodge attacks.
  • Stibnite Flask – Creates a smoke cloud, inflicting blind during flask effect. This makes it easier
    to avoid damage since monsters can not target the player directly if blinded.
  • Decoy Totem – Taunts enemies causing them to target the totem instead of the player.
  • Vaal Grace – Grants 24% to 34% Chance to Dodge Attacks and Spells
  • Quartz Flask – Grants 10% chance to Dodge Attacks and Spells and Phasing during Flask Effect.
  • Frost Wall -Creates a wall of ice that is very useful in protecting yourself from damage.


Here are all of the modifiers that affect this boss.

  • Quick
  • Fast Attacks
  • Cannot be fully Slowed
  • 80% reduced Curse Effectiveness
  • 40% Fire, Cold, Lightning, and 25% Chaos Resistance(Maps)


This boss has a chance of dropping:


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