The Vaal Omnitect

1. Introduction
2. Boss Fight
3. Abilities
4. Tips and Tricks
5. Modifiers
6. Rewards


The Vaal Omnitect is located in The Temple of Atzoatl. It is in the final room, The Apex of Atzoatl.

Boss Fight

Phase 1

The Omnitect activates when the player enters and approaches the center of the arena. Once he reaches a total of 50% Maximum Life, he will go into his minion phase.

Phase 2 – Energized Phantasm Phase

The Omnitect casts a Proximity Shield, leaving him invulnerable. During this phase, he shoots out Lightning-like projectiles that spawn into minions. If these minions reach the center of the arena, they will be sacrificed to the Omnitect, granting him Energy Shield. This phase lasts for a brief period of time.

Phase 3

The Omnitect becomes vulnerable again and continues the fight until he is killed.


These are all of the attacks that this boss uses. With the use of these gifs, you are able to see the animation of each attack to better familiarize yourself with the boss mechanics.

Lightning Projectiles

The Omnitect shoots a burst of 3 blue projectiles that explode on impact. These deal Lightning Damage.

Lightning Beams

The Omnitect fires 4 Lightning Beams that target the ground and move around. These beams deal Lightning Damage Over Time.



Targeting Beam

The Omnitect fire a single Lightning Beam that target and locks onto the player dealing Lightning Damage Over Time.

Exploding Projectiles

The Omnitect fires 3 spread out projectiles that explode on impact. These projectiles deal Lightning Damage.



Flame Throwers

The Omnitect activates flame throwers that shoot in 4 directions. These deal Fire Damage.

Fire Beams

The Omnitect fires 12 lasers that target the ground in different locations and explode after a short period of time. These explosions deal Fire Damage and can overlap.


Exploding Mortars

The Omnitect fires 3 mortars that form into balls once they hit the ground. These balls explode after a short delay, firing 5 projectiles out in a nova.

Lightning Waves

The Omnitect unleashes very large, slow moving arcs of lightning. These waves can hit several times and deal lethal amounts of Lightning Damage.


Flame Turrets

There are 4 flame turrets on the sides of the arena. These shoot out fire and pan left and right dealing Fire Damage.

Lightning Ball

A Lightning Ball is shot out from the wall in a straight line. This ball deals Lightning Damage.

Tips and Tricks

This is a compiled list of some precautions one should consider before facing this challenge.

Recommended Pantheon Point Allocation:

  • Soul of Arakaali –
    • 5% reduced Damage taken from Damage Over Time
    • 10% chance to Avoid Lightning Damage when Hit
    • 50% increased recover of Life and Energy Shield if you have stopped taking Damage recently
    • 30% Reduced Effect of Shock and Shock Duration on you
    • 25% Chaos Resistance against Damage Over Time
  • Soul of Abberath
    • Grants 5% reduced Fire Damage taken while moving
    • Unaffected by Burning Ground
    • 50% reduced ignite duration.
  • Soul of Ryslatha
    • Life Flasks gain 3 charges every 3 seconds if you have not used a Life Flask Recently
    • 60% increased Life Recovery from Flasks used when on Low Life

Lightning Damage Mitigation:

  • Purity of Lightning – Grants an additional 4% Maximum Lightning Resistance.
  • Topaz Flask – Increases Maximum Lightning Resistance by 6% during flask effect.
  • “of Grounding” – Flask mod that removes Shocks and grants Shock immunity during flask effect.
  • Fortify – Grants 20% reduced damage taken from ALL damage types.


  • Quicksilver Flask – Increases movement speed during flask effects. Aids in dodging attacks.
  • Movement Skill – Allows player to quickly dodge attacks.
  • Stibnite Flask – Creates a smoke cloud, inflicting blind during flask effect. This makes it easier
    to avoid damage since monsters can not target the player directly if blinded.
  • Decoy Totem – Taunts enemies causing them to target the totem instead of the player.
  • Vaal Grace – Grants 24% to 34% Chance to Dodge Attacks and Spells
  • Quartz Flask – Grants 10% chance to Dodge Attacks and Spells and Phasing during Flask Effect.
  • Frost Wall -Creates a wall of ice that is very useful in protecting yourself from damage.

Fire Damage Mitigation:

  • “of Dousing” – Flask mod that removes Burning and grants Ignite immunity during flask effect.
  • Arctic Armour – Grants 8-13% less Physical Damage when hit and 8%-12% less Fire Damage taken when hit
  • Fortify – Grants 20% reduced damage taken from ALL damage types.
  • Purity of Fire – Increases the Maximum Fire Resistance and grants Fire Resistances
  • Ruby Flask – Increases Maximum Fire Resistance by 6% during flask effect.


Here are all of the modifiers that affect this boss.

  • Cannot be Stunned, Knocked Back, or Fully Slowed
  • Chaos Damage does not Bypass Energy Shield
  • 60% reduced Curse Effectiveness
  • 10% Fire, Cold, Lightning, and 5% Chaos Resistance(Part 1)
  • 20% Fire, Cold, Lightning, and 10% Chaos Resistance(Part 2)
  • 30% Fire, Cold, Lightning, and 15% Chaos Resistance(Maps)


Here are all the possible items that can drop from this boss fight. He always drops at least 1 item with Temple Mods and always drops at least 1 unique item or vial.


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