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August 18, 2017

Uber lab notes




32 Comments on “Uber lab notes

Hooman
August 18, 2017 at 11:21 pm

has anyone else experienced a ridiculous amount of “Unexpected disconnection”‘s today? Has happened 4 times on 12th room for me .-.

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Mynt
August 19, 2017 at 12:08 am

Happend to me in 1 out of 5 runs in 12th room yes.

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Anonymous
August 18, 2017 at 5:54 pm

found a hidden darkshrine and the text said “a potent little gift from our primitive past” – gives the player 50% reduced dmg taken from traps and 50% reduced reduced effectiveness of damage over time debuffs from traps . Room 5

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Anonymous
August 18, 2017 at 2:48 pm

Room 12 charging battery thing puzzle gives treasure key

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Anonymous
August 18, 2017 at 3:05 pm

just run down left as soon as u enter the room, stick to the wall ish

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Anonymous
August 18, 2017 at 2:27 pm

I know this usually ends up in the comments, but in the legend would it be possible to also say how many key drops are possible. Most days its 6, but in a day like this can you even get 6 keys?

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Anonymous
August 18, 2017 at 2:58 pm

Yes, 2 gauntlet/puzzle boxes means you get 2 extra keys guaranteed.

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suit sizesmall
August 18, 2017 at 3:14 pm

It is always 6 every day now. Up to 3 from Izaro, 1 from Argus, and 2 guaranteed from the gauntlets/puzzles.

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Anonymous
August 18, 2017 at 1:52 pm

how come only 2 puzzle and gauntlet? And I also couldn’t find the puzzle in room 5. It only leads to a dark shrine?

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Anonymous
August 18, 2017 at 12:07 pm

why does it say argus main path ? room 2 doesn’t seem to be in the main path. Seems like it would be 1->3 ; 3-> 4

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JP_dev
August 18, 2017 at 12:22 pm

You’re right, i have to fix this.

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Anonymous
August 18, 2017 at 3:45 pm

thanks for your work man, appreciate it daily

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LEE
August 18, 2017 at 10:34 am

I can’t figure out the puzzle, which puzzle is this?

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Anonymous
August 18, 2017 at 9:38 am

Dc/ed twice after dark shrine on room 12. Clicking the shrine doesn’t show any effects on you and a few seconds after unexpected disconnection occurs.

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Anonymous
August 18, 2017 at 7:50 am

I welcome the change to the additional information regarding darkshrines / gauntlets visually on the route, however personally ive been changing your map layouts for optimal routes the past couple of days, so actually, i dont really need to do it anymore for ease of use. However i do have to ask, would it be possible to change the line colors connecting each room to a colored thematic.
Where:
Green would be optimal route to take (by optimal i mean optimal route for 6key max runs)
Yellow is a detour / out of your way, only take if there is a guaranteed key etc.
Red is a no go definately skip like silver chests.

In order for it not to look like a laser show, ive been coloring only the blue dots on each room and not the lines inbetween. It really does help.

Regards

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JP_dev
August 18, 2017 at 8:02 am

This is a wonderful idea! I often played around with highlighting the shortest path, but this is even better. I talk to the team about this.

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alex
August 18, 2017 at 8:04 am

figure that out yourself;different ppl have different expectations from their lab runs;after running it a couple times you can make your own “best route”

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Anonymous
August 18, 2017 at 8:44 am

Yeah totally, thats also what ive been doing, i cant speak for other people, but atleast for my self, eventhough ive been running the same layout for hours, it happens once in a while i make a brain derp and end up somewhere i shouldnt. Obviously the color scheme should make it easier for people to distinguish the routes to fit their goals and expectations for said run.

The way i see it though is that there are three ways to approach this.
Run straight through skip everything for effecient enchant runs.
Run straight 6 key runs as fast as possible.
Run the entire lot for maximum loot, but sacrifice time effeciency

As there are often 3 exits in each room, it could be easy to find a colorscheme to fit all needs =). atleast speaking for my self, it would help a bunch, if its not welcomed ill just continue coloring my own pictures 😀

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Anonymous
August 18, 2017 at 7:50 am

got until room 12 and got the darkshrine bug there again :(. this is so annoying, apparently they didnt fix it in the patch. is there anything you can do about this?

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Anonymous
August 18, 2017 at 8:45 am

The DC bug should be fixed as of current patch being deployed, however ive experienced running with a friend totally negates the DC’s. Ive had 3 dcs in a row alone, but if i run with a friend i can do it for hours

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Viron Law
August 18, 2017 at 4:15 am

Can you make DS blue then Gaunlet red? Blue meant to be friendly, DS always friendly =D Not gaunlet sometime kinda annoying =(

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JP_dev
August 18, 2017 at 7:42 am

The intention was to show darkshrines as red because the shrines itself have this reddish color. But I like your suggestion and will bring it to the discussion with the team.

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Anonymous
August 18, 2017 at 3:48 am

So is there actually a darkshrine in 5? past the major trap part?

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Anonymous
August 18, 2017 at 2:45 am

Dark Shrine in Room 6

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Anonymous
August 18, 2017 at 2:47 am

My bad it was room 7

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Rum
August 18, 2017 at 2:40 am

Uh, is that only 2 puzzles, so guaranteed Treasure Key in those locations? Seems like an easy enough Lab.

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Anonymous
August 18, 2017 at 2:13 am

2 Puzzle and Gauntlets only?

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Anonymous
August 18, 2017 at 2:10 am

thanks for marking darkshrines and gauntlets on map, it is much more intuitive now.

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Anonymous
August 18, 2017 at 1:10 am

Looks like a super easy and quick lab. Awesome.

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clearviewimages
August 18, 2017 at 1:00 am

Silver key in room 3 (cant see it because golden door symbol)

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Anonymous
August 18, 2017 at 12:59 am

only 2 silver keys for 3 silver doors?

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Anonymous
August 18, 2017 at 1:24 am

No 3, in room 2, 3 and 6

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