On the first two encounters with Izaro, you will face one of the eight phase mechanics. Each one presents its own challenge that aids Izaro during the fights. Disabling these phases will prevent you from seeing them in the remaining Izaro fights. Below, you’ll find a summary conveying important details for each one of the phases.

 

Phase 1 and 2

These are the 8 possible phases that Izaro can be paired with for the first 2 phases.

Charge Disruptors

Grants Izaro charges throughout the encounter. Increases Izaro’s damage, speed, and defense.

How to Deactivate: Click on the Disruptors to dispel charges from Izaro.

Extra Key: Izaro must have at least 10 charges.

Izaro Quote: Complex machinations converge to a single act of power.

Trinket: Cogs of Disruption

Conduits

While active, the statues provide Izaro with increased damage to the corresponding element.

How to Deactivate: Click on the conduits to deactivate them. Conduits will reactivate.

Extra Key: DO NOT CLICK.

Izaro Quote: When one defiles the effigy one defiles the emperor.

Trinket: Cube of Absorption


Elemental Essence

Each Essence grants additional damage, resistance, and chance of applying an elemental status ailment of their respective element once they bond with Izaro.

How to Deactivate: Kill the golems.

Extra Key: DO NOT KILL.

Izaro Quote: The essence of an empire must be shared equally among all of its citizens.

Trinket: Orb of Elemental Dispersion


Gargoyles

Each Gargoyle grants bonuses to Izaro increases his damage, speed, and defense.

How to Deactivate: Kill the Gargoyles. The gargoyles are very tough but are vulnerable when connected to Izaro via green beam.

Extra Key: DO NOT KILL

Izaro Quote: Some things that slumber should never be awoken.

Trinket: Heart of The Gargoyle.


Fonts

Each Font curses the player with one of the following curses: Vulnerability, Temporal Chains, and Elemental Weakness.

How to Deactivate: Kill the Fonts.

Extra Key: DO NOT KILL.

Izaro Quote: It is the sovereign who empowers the scepter. Not the other way round.

Trinket: Rod of Detonation


Idols

Once Idols reach full life, they cast Fire, Cold, and Lightning beacons. These beacons explodes dealing elemental damage, similar to the Bearers Bloodlines Mod.

How to Deactivate: Do not let the Idols gain full life. The Idols cannot be killed but can be damaged to prevent them from gaining full life

Extra Key: MUST let all gain full life

Izaro Quote: Slowness lends strength to one’s enemies

Trinket: Sand of Eternity


Lieutenants

Each Lieutenant buffs Izaro with Fire, Cold and Lightning Damage. WARNING: The cold lieutenant can cast a reflect aura that will expire after a few seconds. During this time it is best to avoid attacking the lieutenant.

How to Deactivate: Kill the lieutenants

Extra Key: DO NOT KILL

Izaro Quote: An emperor is only efficient as those he commands.

Trinket: Bane of the Loyal

Portals

Each Portal continuously summons Skeletal Mages that deal Fire, Cold, and Lightning Damage.

How to Deactivate: Kill the Portals.

Extra Key: DO NOT KILL

Izaro Quote: The Emperor beckons and the world attends.

Trinket: Portal Shredder.


 

Phase 3 Traps

With the presence of the first two phase, the third fight introduces a combination of traps in the final boss room.

Blade Sentries, Darts, and Curse Fonts

Spikes, Saws, and Curse Fonts

Bladed Pillars, Furnace Traps and Curse Fonts

For more information on traps check out the traps and trials page here.

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