Blade Sentries AKA Roombas, are wide, circular traps that move along set paths that deal physical damage over time.
The closer you are to the center of them, the more damage they deal.
Furnace Traps are areas of burning ground which deal massive fire damage over time.
They turn off and on every few seconds.
Poisonous Darts are fired from walls or pillars either every few seconds, or when a pressure plate’s stepped on.
They deal physical and chaos damage as well as applying a slowing poison to the player.
Sawblade Traps are saws that run in a straight line across the ground.
They deal large amounts of physical damage over time.
Spiked Traps are either timed or pressure sensitive that shoot out of the ground.
These deal physical damage and apply a bleed while locking the player in place for a short period of time.
Spinning Pillars are similar to sawblades, these pillars with blades deal physical damage over time.
However they move along set tracks that allow them to turn unlike sawblades which move in a straight line.
Sentinel Traps are exclusive to The Eternal Labyrinth and map trials. Sentinels apply various effects to a player within its range.
They can be disabled for a few seconds by destroying them.
Some sentinels cast fire/frost/shock nova as well as a physical nova and a bleed nova.
Others apply hindering effects such as removing flask charges, increasing damage taken, hurting the player
when they use a movement skill and cursing with temporal chains.
how about the cleaver traps?